I joined Twist Education after graduating from MIT. The goal of the company was to create educational games that tackled AP-level physics to address the older audience that educational games often leave out. Unfortunately the company dissolved a few months after joining, but the experience was immensely educational on the do's and don't's of game development.

Lost in Limbo

Lost in Limbo was developed to be the flagship product of Twist Education. The game was composed of an overarching point-and-click adventure environment that tested knowledge, developed the storyline, and revealed the textbook, and mini-games that dove deep on specific subjects. My role included both design of puzzle screens and mini-games, and some Unity development. 

Though this game will not be released, more art for the game can be seen here at als2dart.com